# Unity Extension

Package extension for Unity - with full Editor integration like [Entitas](https://github.com/sschmid/Entitas), [Unity DOTS](https://docs.unity3d.com/Packages/com.unity.entities@1.2/manual/index.html) or [Morpeh](https://github.com/scellecs/morpeh).

Check out the [friflo-ecs-unity · GitHub](https://github.com/friflo/friflo-ecs-unity).

![](https://362894609-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FzGzuQiS2ZCu7JhZbRted%2Fuploads%2Fgit-blob-a8e96336f22edbb2240c38825eac7b5be3d652c0%2FECS%20Store.png?alt=media) ![](https://362894609-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FzGzuQiS2ZCu7JhZbRted%2Fuploads%2Fgit-blob-7427b499cf590283d057d64d7f3f4e60242b2324%2FECS%20Entity.png?alt=media)

ECS - dead simple. Highlights

* No boilerplate - Requires only C# code for **components** and **systems** and adding scripts via the Editor:\
  **ECS Store**, **ECS System Set** and **ECS Entity** shown in the Inspector.
* Support **Edit** & **Play** Mode with synchronization of `GameObject` position, scale, rotation and activeSelf.
* Entities & Systems are stored in scene file and support: Cut/Copy/Paste, Duplicate/Delete, Undo/Redo and Drag & Drop.
